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Brayton Dickey
Brayton Dickey
Senior Material Artist || Looking for Work
Seattle, WA, United States

Summary

Even while growing up, sci-fi games have always held a special place in my heart. Games such as Halo, Knights of the Old Republic, Mech Assault and Fallout are some of my fondest childhood memories. As an environment artist, I desire to bring color back to the medium by taking a cue from the vibrancy of fantasy games and melding that with the technological aspects of science fiction as games such as Destiny or Prey have done successfully.

Along my art expeditions, I've picked up many skills in a wide variety of areas including hard surface modeling, organic sculpting, texturing and procedural material generation, rigging and animation, lighting, shaders and more. I'm a *curious lad* and I'm always excited to add to and expand my skills and abilities in the journey to tackle new and interesting challenges!

Skills

Hard Surface ModelingEnvironment ModelingOrganic Modeling3D ModelingUV MappingMayaZbrushUE4PBR TexturingAdobeRigging3D AnimationSubstance PainterSubstance Designer

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Productions

    • Video Game
      Grimmstar
    • Year
      2020
    • Role
      Environment Artist, Hard Surface Artist
    • Company
      AstroNaughty